Blogs

P2P NeuroSymbolic Interface

25Dec2009

P2P NeuroSymbolic Human-Computer Interface

Experimental language-independent component-based unification of "artificial intelligence", "cognition", "reasoning", "semantic", "social network", and "virtual reality" software systems

SpaceNet AI Demos 1

8Dec2009

 

New version of SpaceNet http://automenta.com/spacenet using the Ardor3D http://www.ardor3d.org engine.

Includes visualization of dANN http://wiki.syncleus.com/index.php/DANN Hyperassociative Map and Neuroph http://neuroph.sourceforge.net/ MultiLayer Perceptron.

 

SpaceNet-Java Prototype 4 in SVN (new repository location)

3Sep2009

Major re-organizations and refactorings, necessitating a complete repository refresh.  Eclipse project files included, so it can be checkout'd and run it directly.  Run DemoFind.java for a good starting point.

SVN Checkout

svn co https://spacenet.svn.sourceforge.net/svnroot/spacenet/protojava4 spacenet

SpaceNet discussed in JMonkeyEngine 3.0 Article

19Aug2009

http://www.gamedev.net/community/forums/topic.asp?topic_id=543891

"With the 3.0 branch of the Java Monkey Engine we are aiming at the newer generation of performance and hardware requirements, effectively producing 'next generation' technology to a greater degree than just a catch phrase."

"SpaceNet GUI - A new take on GUI framework"

Components Page

18Jun2009

Added a page for the open-source components upon which SpaceNet depends:

SpaceNet Components

Logging as an Activity Stream

30Apr2009

Integrate a logging framework (ex: Java Logging or Log4J) with the Activity Streams protocol.  This helps to personify software processes as autonomous agents.

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